Finally Mooton Do Nerf For Red Buff
By nerfing this red buff, it seems Moonton really wants to improve the balance in the Mobile Legends game. The reason is, Moonton has seen an imbalance in marksman heroes who usually use red buffs.
Through an update that was carried out recently and issued on the advance server, the additional damage when carrying out attacks when using the red buff will be decreased later.
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Quite Significant Damage Reduction

From the update that has been presented for advance serve, the initial damage reduction is around 80% from the previous 100%, it will be reduced back to 60%, especially for heroes such as Marksman, Mage, and Support.
As for the Tank, Fighter and Assassin heroes the damage will be reduced again. Where previously it will be reduced by 50% to only 40% in the next update.
With the nerf against this red buff, of course it will affect the current meta, which is currently hype MM is becoming a hypercarry. Until now, there has been no official confirmation given by Moonton.
This reduction in damage will certainly have an impact when farming in the early to mid game. Players are also likely to find it more difficult to be able to farm quickly because of course they will have a long time for the Early game.
Even so, Moonton’s goal of doing this nerf is of course to be able to stabilize the heroes in Mobile Legends. If the difference in damage is more leveled, of course the gameplay presented also feels more exciting and challenging.
Upcoming Updates
In addition to nerfing the red buff on Patch Notes 1.4.66 which is present on the Advance Server. There are also some changes that are presented by Moonton. Here are some of the updates.
Hero Adjustment
[Luo Yi]
- Hero Yi is now renamed Luo Yi
- Duality: Duration mark reduced to 6 seconds. Increase limit shield be 3, and duration shield from 3 seconds to 4 seconds. Upgrade duration movement speedincreased to 1.2 seconds.
- Rotation: Effect slow reduced from 80% to 60%, duration reduced from 1.2 seconds to 1 second. Cost where increased by 40 at all levels.
- Diversions:Now skills this does not require where to use.
- Optimized recommendations build items.
[Popol dan Kupa]
- We Are Friends: Kupa’s additional HP increases by 100 at all levels. Bonus physical attack from damage increments increased from 50% to 80%.
- Bite ’em, Kupa!: Base attackPopol increased from 40-55 to 40-130.
- Popol’s Surprise: delay to trigger trap back to 0.7 from 1 second.
- We Are Angry!:Kupa’s HP returns to 2500/3500/4500.
- Optimized recommendations build items.
[Hanzo]
- Ninjutsu: Demon Thorn: Removed instant unlock when killing enemy heroes.
- Ninjutsu: Devastator: Can’t be bothered by Ninjutsu: Demon Feast or battle spells(Can’t use Flicker for a while)
[Atlas]
- Frigid Breath: Defense addition reduced from 64-120 to 45-80.
- Perfect Match: Duration stun reduced from 1.2 seconds to 1 second. Total bonuses magic power increased from 55% to 80%. Improve display movement speed which is not accurate when skills it’s active.
[Valir]
- Burst Fireball: Damage Damage on enemies decreased from 260-410 to 235-410.
[Ling]
- Defiant Swords: Now Ling can only recover HP when multiple-target hits.
[Carmilla]
- Crimson Flowers: Delete boost movement speed. HP recovered on every hit increased from 50-125 to 70-175.
[Masha]
- Wild Powers: Damage on basic attack upgraded increased from 40 to 60.
[Chang’e]
- Starmoon Shockwave: Bonus magic power increased from 80% to 120%.
[Selena]
- Abyssal Trap: Damage reduced from 400 to 350.
- Soul Eaters: Damager decreased from 350 to 300.
[Grock]
- Ancestral Gifts: The distance between Grock and the wall or turret now checked more regularly so his passive drops faster when he’s not close enough to the wall or turret.
So, those are some of the updates that will be coming later. With the nerf against the red buff, will there still be many who use MM heroes? Please provide feedback with Dafunda Game in the comments column below, guys!!