How to Use Hero Saber - Top Player Build
Listen carefully bro…
Saber’s Story:
The 1718 laboratory is located in a giant, spacious planar cabin, which gathers scientists from all over the world. They are devoted to creating stronger and more advanced human beings. Collecting the DNA of sword warriors from hundreds of different races, they created a swordsman with advanced technology and named him Saber. His sword can rip holes in spacetime, allowing him to travel to any place or time. His skills as a swordsman made him hard to beat, and also lonely couldn’t be compared. After countless challengers were drawn to the land of dawn, Saber also turned his gaze to this place, tearing the fabric of time and space to set foot on the land of dawn and find an opponent worthy enough to face him.
Saber Skill Build Order
Saber Skill Build |
Flying Sword
Shoots 4/4/4/4/4/4 flying swords, with each sword dealing 160/180/200/220/240/260 pts of physical damage. The sword will circle around the hero for a while and then fly back to Saber. Using the Charge ability will recall the sword earlier. Swords also deal damage if they hit an enemy on return. (This skill only gets 40% spell vamp)
Charge
Attacks towards a designated spot, dealing 80/100/120/140/160/180 pts of Physical Damage to enemies along the way.
Triple Sweep
Attacks the enemy hero, hits the air and then deals 3 consecutive hits, each hit dealing 200/230/260 pts of Physical Damage to the enemy.
Build By Top Global 2
Build By Top Global 3
Build By Top Global 4
Build By Top Global 5
For Battle Spell, use Retribution (*for Quick Jugling) and Petrify (*for Stunt opponent)