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Ranked Lost? Here's the Solution...

images : www.forum.mobilelegends.com

hi bro, this time mimin will post tips to win RANKED easily, actually this is the writing of fitra Sudiro, which I made 1 in this post.

here are the tips and tricks:

*read carefully and understand

Trivial Things That Really Affect Winning When Playing Ranked

1. Hero Tires.

When the hero bans, player 2 to player 3 there are still those who recommend hero bans. Actually, the one who has the right to recommend the hero ban is player 1 (first pick). Because he knows better what heroes he has. For player 5, what ban is recommended by player 1 and don’t be in a hurry to ban hero. Junebe some of your friends want to order a certain hero. Because the hero has an important effect on a victory.

2. Pick Heroes.

Choose heroes wisely. Choose the hero that you control according to the needs of the team. Look for a suitable hero to combo with the heroes of your teammates. Also pay attention to the opponent’s hero. Start strategizing quickly. Make sure your hero is able to counter one of the enemy heroes. Never force your friends to use a hero. If the hero is not mastered, it can be fatal in battle. Never underestimate a hero. When played correctly, all the heroes in Mobile Legend can be very useful.

3. Quick Response.

“The opponent disappeared from the path”. In my opinion, it is a quick response that we must include in our quick response list when starting a game. Its usefulness is very important. When you are in Lane, be it down, middle or top, and suddenly you don’t see your opponent’s hero in Lane, then you can be sure they are getting ready to gank the middle lane, or hiding in the bushes. If your MM is killed too often at the beginning of the match, it will greatly affect the MM gold. If your MM loses a level with your opponent’s MM, you can be sure that you will lose during the war.

4. Minions.

Never be lazy to clear the path. In the late game, 5 regular minions can destroy a torret. Losing a lot of Torrets can give the opposing team an opportunity to destroy the next Torret, and the opposing team has more control over the battlefield. Clear the path first then go farming, because the minions give more gold. Don’t forget to also look at the mini map when clearing paths and farming. When the opponent is not visible in the mini map, there is a possibility that they are preparing for an ambush or gank.

5. Time

Estimating time also has an effect on a win. Try to get your first blood before the fourth minute. Then, for those in the turtle lane and mid lane, go together for the turtle gank. Do not attack the opponent’s turret before the third minute. Because all Torrets are still fully defended, it would be useless to attack them. Use that time to farm your opponent’s creep or mid lane gank.

6. Lord.

When your team kills 2 or more enemy heroes, it’s a good idea for your team to work together to kill the lord. Never let a lord walk alone, because your lord will be in vain. Only 1 hero pusher can leave the lord and go push the torret on the opposite path to the lord’s path.

7. Buff

Many already know, but we still often encounter them in the epic tier and below, even in the epic tier itself. What if the 1-1-3 position is entitled to take the buff is mm and the hero who is in the solo lane. The division, if the solo lane is in the lower lane, then the right buff is taken, the left buff is taken by mm. Vice versa. What if the 2-1-2 position is entitled to take the buff is mm, assassin, and fighter (if no assassin). The distribution is the same as before, take the buff closest to the lane. Mm must take the buff. Mage don’t take buffs, it’s not the time anymore. What if there are 2 assassins, saber – hayabusa, saber can’t take buffs, which one buy regen 2 or 1. Use spell stun, flicker, or other.

8. Position

Before the war, pay attention to the position of your hero. Tank in front, then fighter, mm and mage/support behind. For assassins, look for unexpected positions, such as in the bushes.

9. War

a/ Tank – before starting a war/open war, look at the mini map. Never open war when your friend is away from the team, wait for him. 4 vs 5 is definitely a loser.

b/ Fighter – during war, make sure the opponent’s skill is out, then enter the war. But, don’t let the tank die first and then enter the war.

c/ Marksman – try not to be in the middle of a war, because the opposing team will kill you more easily. Don’t let your team war without you.

d/ Mage/Support – always follow your team, never clear the path alone, except in certain circumstances. Always prepare your skills during war, and don’t get the wrong skills out.

c/ Assassin – never open war, there are still many assassins who always open war, such as Karina, Saber. find a safe place. Always aim for mage or mm from behind the enemy.

Apart from tanks, never attack the enemy when your tank has been killed. So, attack the opponent when the opponent attacks your tank. Don’t let your tank die in vain.

10. Spell and Build

a/ spell – Match your spells with opponents and teammates. For example, in your team you have the heroes Irithel, Gatot Kaca, Aurora, Hayabusa, and you use Saber, if you initially use a retrieval spell, replace it with stun or something else. But in the Mythic tier and above, in that team at least 3 heroes use retrieval, the point is to win when stealing the opponent’s creep, in a 1-1-3 position. If you’re not used to it, don’t copy it.

b/ Build – Always match your build/item with the opponent’s hero. For example, the opposing team does not have a mage hero, for tanks replace builds/items that have magic resistance with items that have additional armor.

11. Communication

Communicate well, politely, and courteously. Junebe this is the most trivial thing, when you bacothe a team or insult a team, it is very bad for the team. What if afk reads it? you will definitely lose. Even if he is not afk, he will be depressed and lose focus, the result will be a worse game, and lose. Always cheer up your team. If someone in my team plays badly, I usually say “wake up Hayabusa” (if he uses Hayabusa). Support your team with positive words.

12. Epic Comeback

Epic Comeback often happens because the opponent is too trivial. They will lose seriousness in playing and not focus. For those of you who have lost in terms of torrents or kills, never press give up. Because, there are times that can trigger an epic comeback. Always delay the game, and always be careful when playing. There are always times when the opposing team makes mistakes. For example, when the opponent’s mm is far from his teammate, immediately kill the opponent’s mm. If your opponent is killed, use that opportunity to war, or push mid together and 1 of you attacks the lord. There are also mistakes from other opposing teams, such as mm they die first during a war, or when the war hayabusa from your team is being pushed and the opponent is not aware, etc. Never give up, use the right timing in playing.

13. Mini Map

Mini Map is very useful in knowing the opponent’s position. The mini map can tell when the time is right for:

a/ Attack the turtle
b/ Attacking the lord
c/ Helping a teammate
d/ Push Torret
e/ Opponent gang

14. Hero Bar

On the right side of the mini map, there is a picture of a teammate’s hero and his cellphone bar. I don’t know his real name, let’s just say that. Look at that first before helping the team, or starting a war. What if your friend has a little hp, don’t occasionally invite him to gank your opponent. What if your friend has a few cellphones, and can’t be helped anymore, then leave. If your friends die before you arrive, you will also die in vain. There is also a picture of the opponent’s hero if the opponent dies. It can tell us how many seconds the opponent came back to life and what hero died. Use it to make it easier for you in war and retreat. For example, mm or the opponent’s mage is dead, if you war, you will win. Another example, when you are trying to push the torret, but the opponent’s hero has only 3 seconds to live, be prepared to retreat.

15. Backup

At the beginning of the game, when one of your teams loses the war, be it in the lower lane, middle lane, or upper lane, immediately make a backup. For example, position 3-1-1, the team in the lower lane loses, then those in the middle lane immediately go down, one of the top lanes goes to the middle lane. What if friends have come back to life, return to their respective positions. This prevents the opponent from destroying your turret freely.

Source: Fitra Sudira