Unwritten Rules When Using the Meta Hyper Tank in the Late Game
Do you often use meta hyper tanks when playing Mobile Legends? So know the following unwritten rules, pay close attention.
The jungler or hyper tank meta is a very popular meta lately in the Mobile Legends scene, both in the pro scene and in the ranked.
Regarding this, did you know that there is one unwritten rule when using meta hyper tanks in Mobile Legends?
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But this unwritten rule only applies in the late game, so you have to remember and understand it well, spinners!
In Late Game Buff For Teammates
The unwritten rule is that you have to give your blue and red buffs to your teammates when you enter the late game.
Your mage or midlaner must be given a blue buff while your marksman must be given a red buff when he enters the late game.
The reason, of course, is so that both of them can become fast and help the team in terms of damage, because the jungler meta tank itself is bad in the late game.
The damage will be less painful because the opponent has bought items to anticipate damage from you.
So the best solution is that you have to wait for your team’s midlaner or goldlaner to hurry up by giving them your red and blue buffs.
Those are the unwritten rules that you should know when using the hyper meta tank in Mobile Legends, do you have anything to add?
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